> For the complete documentation index, see [llms.txt](https://obvious-game.gitbook.io/odio/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://obvious-game.gitbook.io/odio/getting-started/what-is-odio.md).

# What is Odio?

<figure><img src="https://2354470795-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FHPYCbTK3GlsJFQZM9TF4%2Fuploads%2FmEriizyGYtnBeir8VKdN%2Flogo-white.jpg?alt=media&amp;token=046f2a76-4eb3-4520-ae5e-404bf5b2492a" alt=""><figcaption></figcaption></figure>

Odio is an audio management tool for Unity. It is designed to make adding sounds and music to your game as simple and visual as possible — no complex setup, no deep knowledge of Unity's audio system required.

Whether you are a designer wiring up UI sounds through the inspector, or a developer triggering audio from code, Odio gives you a clean, consistent way to do it.
