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description: Productivity
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# Finding References

One of the main criticisms of this kind of architecture is that it is hard to keep track of where in your scene or in your assets are those scriptable objects referenced. In order to address this issue, Soap provides a quick and simple way to give you that information. Simply right click on any Soap Scriptable Object that open in the inspector and select Find References, or from the selected asset itself:

<figure><img src="https://1391552916-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWqhD9b0UbiZjyC9B8azX%2Fuploads%2FCIdsXB0hBwCsxgcEZmQ8%2Ffindref.gif?alt=media&#x26;token=078ec8d5-9e15-45d5-ba5e-73b6d45d87c3" alt="" width="300"><figcaption></figcaption></figure>

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXc5cpRir0n_z40KgnINnysh5ttBHi-4H59XYSNsqt8mI2I75C8O0yubp7rr1hg9AdLR3D9GSiIi9w6R8kHKCjLTsy55Mf2PRH454-9WapgNUB6-3yHf1C4tNI44YBZ1EPOI75EbcM4uCbRjObtS5nE3CsrE?key=N4RcKQrHpqe_tYkdKbHJhg" alt="" width="375"><figcaption></figcaption></figure>

Doing so will open a small window for this particular scriptable object. You can click on the object field to ping the object in the scene or the project view.&#x20;

<figure><img src="https://lh7-rt.googleusercontent.com/docsz/AD_4nXdjxFcRZesqmtIs-lA0iXHcaN34TMNGCSO9RadJDT5gIWJHqV6HEPnz6cm7tEWPHUqJtDa7l_FX5evJIm_w3DD6wgKWz_D23-HrU1vLr2eJY-plLXBFo0vIKw2ATSO-DFY3gEAUo2RLjpTJZV2FrfcIUK6P?key=N4RcKQrHpqe_tYkdKbHJhg" alt="" width="375"><figcaption></figcaption></figure>

For the scene references you can see the GameObject name, the Component name and the variable name used to refer to this SO.  For the assets references, you will see the prefab and the amount of references in that particular asset.
