Read-Only Collections
Read-Only Assets
[SerializeField] private ScriptableListGameObject _scriptableListGameObject;

Last updated
Read-Only Assets
[SerializeField] private ScriptableListGameObject _scriptableListGameObject;

Last updated
[SerializeField] private ScriptableListGameObjectReadOnly _scriptableListGameObject;// The following line cause a compile-time error, as expected:
_scriptableListGameObject.Add(new GameObject());_scriptableListGameObject.OnItemAdded += OnItemAdded;