Bindings
Last updated
Last updated
Bindings are components attached to GameObjects, enabling them to bind to a scriptable variable and execute a simple behavior when the variable's value changes. They are designed to save time, eliminating the need to create a script for minor adjustments like changing color, text, image, and other elements.
For a comprehensive understanding of how to use Bindings and their benefits, please refer to the '2_Bindings_Examples_Scene' in the Example scene and its accompanying documentation.
Example: BindTextMeshPro