> For the complete documentation index, see [llms.txt](https://obvious-game.gitbook.io/soap/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://obvious-game.gitbook.io/soap/quality/integration-with-other-assets.md).

# Integration with other assets

Soap is compatible with Odin, Fast Script Reload and most editor specific assets.&#x20;

Soap integrates well with any other plugins. Currently, Soap has integration with:

* Playmaker: [Soap-Playmaker](https://drive.google.com/drive/folders/1nAtoCh92HXOVl2ENZIkZ2nKfRiCBqt-s?usp=drive_link) (Playmaker Actions)
* Game Creator: [Soap-GameCreator2](https://drive.google.com/drive/folders/1ck8SHfxRvqhSBdmiJiI-kbw2_OL2j4pi?usp=sharing) (Custom Soap property, triggers and instructions)
* Odin : If Odin is present in the project, all Soap inspectors will be drawn using Odin automatically.
* [Variant Studio XL](https://assetstore.unity.com/packages/tools/utilities/variant-studio-xl-configurator-for-unity-278921)
* [Ultimate Editor Enhancer](https://assetstore.unity.com/packages/tools/utilities/ultimate-editor-enhancer-288737)

Note: if you are using NaughtyAttributes, make sure you delete the ObjectEditor.cs script from Soap. NaughtyAttributes has its own script, and it conflicts with the one from Soap. Things should work fine after that 😊.&#x20;

<mark style="color:red;">Question: Is it safe to move the “Obvious” folder into a “Plugins” folder?</mark>

Yes. If you import the Soap-Playmaker actions, make sure the Obvious folder is in the same Parent folder as Playmaker, otherwise you will get a compile error.&#x20;

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