BindText/TextMeshPro

2_Bindings

Binds a text / text mesh pro to a variable (currently supports only the 4 types : bool, int, float, string). Find the Level Text GameObject in the hierarchy.

UICanvas/Top/LevelText.

Let’s go through the properties:

  • Prefix: adds text before your variable value.

  • Suffix: adds text after your variable value.

  • Increment: adds a number to the int. It mostly used for Level index (as we start at 0, but we want to display 1 to the player).

  • IsClamped : enable clamping the value shown.

  • Min Max : minimum and maximum used for clamping the value shown. So in this case, if your variable goes below 0, the value shown in the text will be minimum 0 (won’t display negative numbers).

The HealthText also has a BindTextMeshPro component.

UICanvas/Bottom/HealthText.

  • Decimal Amount: how many decimal numbers we want to display.

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