Properties
Event Listener
Last updated
Event Listener
Last updated
Let’s go through its properties:
Binding:
Until_Destroy: will register in Awake() and unsubscribe OnDestroy().
Until_Disable: will register OnEnable() and unsubscribe OnDisable().
Disable after subscribing: if true, will deactivate the GameObject after registering to the event. Useful for UI elements.
Event responses: each response invoked after the event was raised.
Delay: a delay in seconds before the response is invoked
Scriptable Event: the event to listen to
Response: unity actions triggered
You can also register to events directly from code (via the OnRaised action).