Properties
Scriptable Save
Last updated
Scriptable Save
Last updated
Let’s go through its properties:
Debug Log Enabled: if true, will log a the save content in the console whenever it’s saved, loaded or deleted
Load Mode:
Automatic: will load when entering play mode (in editor) or when the asset is loaded (at runtime).
Manual: only loads if you call the public method Load().
Save Mode:
Manual: only saves if you call the public method Save().
Interval: saves every X seconds at runtime (no need to handle it yourself)
Seconds between save: delay between each save in seconds when interval save mode is selected.
Save Data: this is the data you can customize for your game.
Useful Methods: you can easily make a custom inspector (or Odin) to make convenient methods.