Properties

Scriptable Save

Let’s go through its properties:

  • Debug Log Enabled: if true, will log a the save content in the console whenever it’s saved, loaded or deleted

  • Load Mode:

    • Automatic: will load when entering play mode (in editor) or when the asset is loaded (at runtime).

    • Manual: only loads if you call the public method Load().

  • Save Mode:

    • Manual: only saves if you call the public method Save().

    • Interval: saves every X seconds at runtime (no need to handle it yourself)

  • Seconds between save: delay between each save in seconds when interval save mode is selected.

  • Save Data: this is the data you can customize for your game.

  • Useful Methods: you can easily make a custom inspector (or Odin) to make convenient methods.

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