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Soap - 3.5.1
  • Getting Started
    • What is Soap?
    • Why use Soap?
    • Where to get Soap?
  • Soap Core Assets
    • Scriptable Variable
      • Properties
      • Debugging
      • Variable Reference
      • Runtime Variables
      • FAQ
    • Bindings
    • Scriptable List
      • Properties
      • Callbacks
      • FAQ
    • Scriptable Event
      • Properties
      • Debugging
      • FAQ
    • Event Listener
      • Properties
      • Dynamic Binding
      • FAQ
    • Scriptable Enum
      • Creating new Enum Values
      • Adding Data
    • Scriptable SubAssets
      • Creating/Deleting SubAssets
      • Accessing SubAssets
      • FAQ
    • Scriptable Save
      • Properties
      • FAQ
    • Scriptable Dictionary
      • Properties
      • Callbacks
      • Custom Dictionary Creation
      • FAQ
    • Runtime Injectors
  • Useful Tips
    • Creating Soap ScriptableObjects
      • Soap Asset Creator
      • From Create Shortcut
      • Default Unity Create Menu
    • Using Tags
      • AutoTag Attribute
    • Finding References
    • Editor Fast Play Mode
    • Addressables
      • Solutions
  • Custom Windows
    • Soap Wizard
      • Shortcuts
    • Soap Window
      • Settings
    • Soap Type Creator
    • Soap Asset Creator
  • Quality
    • How to extend Soap?
    • Performance
    • Integration with other assets
    • Games using Soap
    • Suggestions
  • Scene Documentation
    • 1_ScriptableVariables
      • Direct Access
      • OnValueChanged Event
      • Variable Reference
      • Solving Dependencies
      • Saving Variable Values
      • Save Exercise
      • Menu Context Option
    • 2_Bindings
      • BindText/TextMeshPro
      • BindFillingImage
      • BindSlider
      • BindToggle
      • BindGraphicColor
      • BindRendererColor
      • BindComparisonToUnityEvent
      • BindInputField
    • 3_ScriptableLists
      • Adding & Removing Elements
      • Callbacks
      • Auto Clearing
      • Iteration
    • 4_ScriptableEvents
      • Firing Events from code
      • Event Listeners
      • Registering to events from code
      • Firing events from the editor
      • Debugging
    • 5_ScriptableSaves
      • Save Data
      • Useful Methods
      • Save/Load Modes
      • Save Reader
      • Save Manager
      • Save Version
    • 6_ScriptableEnums
      • Scene Setup
      • How does it work?
      • Additional Data
      • Exercise
    • 7_ScriptableSubAssets
      • Scene Setup
      • Direct Reference
      • Indirect Reference
    • 8_RuntimeVariables
      • Manual Injection
      • Flexibility
      • Automatic Injection
    • 9_ScriptableDictionaries
      • Scene Set up
      • Adding & Removing Elements
      • Callbacks
      • Custom Inspector
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  1. Scene Documentation
  2. 2_Bindings

BindToggle

2_Bindings

PreviousBindSliderNextBindGraphicColor

Last updated 8 months ago

Modifies a bool variable. Useful for debugging. Try disabling the inputs and then see that your character does not react to inputs anymore. It is because the input detector reacts to the example_bool_inputsEnabled variable.