Firing Events from code
4_ScriptableEvent
Events are useful to trigger things like VFX, menus, or even gameplay elements. Let’s look at the events that are fired from Health.cs on the prefab_player.
OnPlayerDamaged -> ScriptableEventInt
OnPlayerHealed -> ScriptableEventInt
OnPlayerDeath -> ScriptableEventNoParam
It is simple to fire these events from code, you simply call the Raise() method. Here is an example in Health.cs:
private void OnDamaged(float value)
{
if (_currentHealth <= 0f && !_isDead)
OnDeath();
else
_onPlayerDamaged.Raise(Mathf.RoundToInt(value));
}
private void OnHealed(float value)
{
_onPlayerHealed.Raise(Mathf.RoundToInt(value));
}
private void OnDeath()
{
_onPlayerDeath.Raise();
_isDead = true;
}
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