Callbacks
3_ScriptableList
public void Awake()
{
scriptableListPlayer.OnItemRemoved += OnPlayerDestroyed;
scriptableListPlayer.OnItemAdded += OnPlayerSpawned;
}
public void OnDestroy()
{
scriptableListPlayer.OnItemRemoved -= OnPlayerDestroyed;
scriptableListPlayer.OnItemAdded -= OnPlayerSpawned;
}
private void OnPlayerSpawned(Player player)
{
Instantiate(_spawnVFXPrefab, player.transform.position, Quaternion.identity, transform);
}
private void OnPlayerDestroyed(Player player)
{
Instantiate(_destroyVFXPrefab, player.transform.position, Quaternion.identity, transform);
}Last updated