Firing events from the editor

4_ScriptableEvent

You don’t always need to use code to fire an event. Because it is a Scriptable Object, you can call it from the editor. If you select the prefab_enemy_event, you can see that the event example_onEnemyHitPlayer is raised directly from a unity event.

There is an EventListenerInt on the prefab_player that listens to it.

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